Clearly the forced update for VRC stations didnt work out correctly and made it impossible to load in, thus preventing the avatar as a whole from load in. The very first thing that you should do is to close the game and Restart your PC. If your problem persists, we'll ask you to gather logs and contact our support at the end of the article. My working theory is that when I was using the latest version of unity instead of the recommended one, It had screwed around with the API files, which is exactly what I was prompted with when importing the SDK as it told me they were obsolete and must be upgraded in order to function with program. Not launching There's a few things we can try right off the bat to see if you've got something easily solvable. freshly replacing stations with original settings = LOADS IN PERFECTLY! THE CULPRIT WAS VRC STATIONS ALL ALONG!!!!!!! adding seats without stations = LOADS IN! adding in game objects and audio files = DoEsN't LoAd!?!?!!?!?! adding the massively custom action layer = SURPRISING STILL LOADS PROPERLY!!! adding in locomotion and face expressions = Still here baby refining descriptor settings with visemes and blinking = still loading fine Uncleared cache files can often prove to be a hurdle in the smooth functioning of apps on your PC, and this could be causing VRChat to keep crashing on your. adding in material shaders = test avatar still showing up It’s the primary reason why VRCModNetwork moved to a user/password system, and what led emmVRC to use pincodes. placing in avatar with only the descriptor = test avatar shows up This was most likely caused by the authentication endpoints that it used to determine if you were actually logged into the account your game said it was. emptying the scene and starting over = neither test nor published avatar shows upĬurrently I am attempting more experiments and have thus found detaching pipeline manager = neither test nor published avatar shows up turning off pipeline manager = test avatar shows up by not published one I maybe numerous test avatars before with varying outcomes which include This turned out to only affect Blender and not unity, vrc, or my avatar. While VRChat should still work on the Quest 1, we will not be testing new patches on. I found there was an error with a windows file and fixed it by updating. Starting on June 30 2023, VRChat will be ending support for the Quest 1.
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